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ExoPlayer KMP UI框架:使用Compose Multiplatform构建跨平台媒体播放界面

2026-02-05 04:46:26作者:姚月梅Lane

前言:跨平台媒体播放的技术痛点与解决方案

你是否还在为Android和iOS平台分别开发媒体播放界面而烦恼?是否面临着双端代码维护成本高、UI一致性难以保证、播放器状态同步复杂等问题?本文将系统介绍如何基于ExoPlayer和Compose Multiplatform(Kotlin Multiplatform UI框架)构建真正跨平台的媒体播放解决方案,实现"一次编码,双端运行"的开发效率飞跃。

读完本文你将获得:

  • 掌握ExoPlayer在KMP项目中的集成方法
  • 学会构建跨平台媒体播放组件(播放器视图、控制栏、进度条)
  • 理解平台特定代码与共享UI的分离策略
  • 解决音视频播放中的平台兼容性问题
  • 获取完整的KMP媒体播放器项目架构参考

技术选型对比:为什么选择ExoPlayer+Compose Multiplatform?

方案组合 跨平台能力 媒体格式支持 UI一致性 性能表现 开发效率
ExoPlayer+Jetpack Compose 仅限Android ★★★★★ 单一平台一致 ★★★★★ 中等
AVPlayer+SwiftUI 仅限iOS ★★★★☆ 单一平台一致 ★★★★★ 中等
原生播放器+Flutter 全平台 ★★★☆☆ ★★★☆☆
ExoPlayer+Compose Multiplatform Android/iOS桌面/Web ★★★★★ 极高 ★★★★☆ 极高

核心优势:ExoPlayer提供强大的媒体处理能力,支持几乎所有主流媒体格式和流媒体协议;Compose Multiplatform则允许使用Kotlin语言构建跨平台UI,两者结合既保留了ExoPlayer的媒体播放优势,又实现了UI代码的跨平台共享。

项目架构设计:分层与模块划分

整体架构图

flowchart TD
    subgraph 共享模块 (shared)
        UI[Compose UI组件] --> ViewModel[媒体播放ViewModel]
        ViewModel --> PlayerController[播放器控制器接口]
        PlayerController --> ExoPlayerWrapper[ExoPlayer包装器]
        PlayerController --> AVPlayerWrapper[AVPlayer包装器]
        ExoPlayerWrapper --> MediaDataSource[媒体数据源管理]
        AVPlayerWrapper --> MediaDataSource
    end
    
    subgraph Android平台
        AndroidApp[Android应用] --> AndroidMain[Android入口]
        AndroidMain --> shared
        shared --> ExoPlayerAndroid[ExoPlayer Android实现]
    end
    
    subgraph iOS平台
        iOSApp[iOS应用] --> iOSMain[iOS入口]
        iOSMain --> shared
        shared --> ExoPlayeriOS[ExoPlayer iOS实现]
    end
    
    subgraph 桌面平台
        DesktopApp[桌面应用] --> DesktopMain[桌面入口]
        DesktopMain --> shared
    end

模块职责说明

  1. shared模块:核心共享代码

    • UI层:Compose Multiplatform组件
    • 业务逻辑层:媒体播放状态管理
    • 数据层:媒体数据源和播放控制接口
  2. 平台特定模块

    • Android:ExoPlayer原生实现、权限处理
    • iOS:ExoPlayer iOS绑定、平台配置
    • 桌面:窗口管理和输入处理

环境搭建:开发环境配置与依赖集成

系统要求

  • JDK 17+
  • Android Studio Hedgehog或更高版本
  • Xcode 14.3+(iOS开发)
  • Kotlin 1.9.0+
  • Compose Multiplatform 1.5.0+

项目配置步骤

1. 创建KMP项目

# 使用Kotlin官方模板创建KMP项目
curl -s https://get.sdkman.io | bash
sdk install kotlin 1.9.0
sdk install gradle 8.2
kdoctor # 检查开发环境
ktor create my-exoplayer-kmp --project-type=mobile-multiplatform

2. 配置settings.gradle.kts

pluginManagement {
    repositories {
        google()
        mavenCentral()
        gradlePluginPortal()
        maven("https://maven.pkg.jetbrains.space/public/p/compose/dev")
    }
}

dependencyResolutionManagement {
    repositoriesMode.set(RepositoriesMode.FAIL_ON_PROJECT_REPOS)
    repositories {
        google()
        mavenCentral()
        maven("https://maven.pkg.jetbrains.space/public/p/compose/dev")
        maven("https://androidx.dev/storage/compose-compiler/repository")
    }
}

3. 配置共享模块build.gradle.kts

plugins {
    kotlin("multiplatform")
    id("com.android.library")
    id("org.jetbrains.compose")
}

kotlin {
    androidTarget()
    iosX64()
    iosArm64()
    iosSimulatorArm64()
    
    sourceSets {
        val commonMain by getting {
            dependencies {
                implementation(compose.runtime)
                implementation(compose.foundation)
                implementation(compose.material3)
                implementation("androidx.media3:media3-exoplayer:1.2.0")
                implementation("androidx.media3:media3-ui:1.2.0")
                implementation("io.insert-koin:koin-core:3.4.0")
            }
        }
        
        val androidMain by getting {
            dependencies {
                implementation("androidx.activity:activity-compose:1.8.0")
                implementation("androidx.compose.ui:ui-graphics:1.5.0")
            }
        }
        
        val iosMain by getting {
            dependencies {
                implementation("org.jetbrains.kotlinx:kotlinx-coroutines-core:1.7.3")
            }
        }
    }
}

核心实现:ExoPlayer与Compose Multiplatform集成

1. 播放器控制器接口定义

// 共享模块 - 播放器控制接口
interface MediaPlayerController {
    // 播放状态
    val playbackState: State<PlaybackState>
    // 当前播放位置
    val currentPosition: State<Long>
    // 媒体总时长
    val duration: State<Long>
    // 是否正在缓冲
    val isBuffering: State<Boolean>
    
    // 播放控制方法
    fun play(url: String)
    fun pause()
    fun resume()
    fun seekTo(positionMs: Long)
    fun release()
}

// 播放状态密封类
sealed class PlaybackState {
    object Idle : PlaybackState()
    object Loading : PlaybackState()
    object Playing : PlaybackState()
    object Paused : PlaybackState()
    object Completed : PlaybackState()
    data class Error(val message: String) : PlaybackState()
}

2. ExoPlayer实现(Android平台)

// Android平台实现
class AndroidExoPlayerController(
    private val context: Context
) : MediaPlayerController {
    private val exoPlayer = ExoPlayer.Builder(context).build()
    private val _playbackState = mutableStateOf<PlaybackState>(PlaybackState.Idle)
    private val _currentPosition = mutableStateOf(0L)
    private val _duration = mutableStateOf(0L)
    private val _isBuffering = mutableStateOf(false)
    
    // 状态更新协程
    private val updatePositionJob = CoroutineScope(Dispatchers.Main).launch {
        while (isActive) {
            if (exoPlayer.isPlaying) {
                _currentPosition.value = exoPlayer.currentPosition
            }
            delay(1000) // 每秒更新一次位置
        }
    }
    
    init {
        exoPlayer.addListener(object : Player.Listener {
            override fun onPlaybackStateChanged(state: Int) {
                _playbackState.value = when (state) {
                    Player.STATE_IDLE -> PlaybackState.Idle
                    Player.STATE_BUFFERING -> {
                        _isBuffering.value = true
                        PlaybackState.Loading
                    }
                    Player.STATE_READY -> {
                        _isBuffering.value = false
                        if (exoPlayer.playWhenReady) PlaybackState.Playing 
                        else PlaybackState.Paused
                    }
                    Player.STATE_ENDED -> PlaybackState.Completed
                    else -> PlaybackState.Idle
                }
                
                if (state == Player.STATE_READY) {
                    _duration.value = exoPlayer.duration
                }
            }
            
            override fun onPlayerError(error: PlaybackException) {
                _playbackState.value = PlaybackState.Error(error.message ?: "Unknown error")
            }
        })
    }
    
    override val playbackState: State<PlaybackState> = _playbackState
    override val currentPosition: State<Long> = _currentPosition
    override val duration: State<Long> = _duration
    override val isBuffering: State<Boolean> = _isBuffering
    
    override fun play(url: String) {
        val mediaItem = MediaItem.fromUri(url)
        exoPlayer.setMediaItem(mediaItem)
        exoPlayer.prepare()
        exoPlayer.playWhenReady = true
    }
    
    override fun pause() {
        exoPlayer.playWhenReady = false
    }
    
    override fun resume() {
        exoPlayer.playWhenReady = true
    }
    
    override fun seekTo(positionMs: Long) {
        exoPlayer.seekTo(positionMs)
    }
    
    override fun release() {
        updatePositionJob.cancel()
        exoPlayer.release()
    }
}

3. 共享Compose播放器组件

// 共享UI组件 - 媒体播放器
@Composable
fun MediaPlayerScreen(
    controller: MediaPlayerController,
    modifier: Modifier = Modifier
) {
    val coroutineScope = rememberCoroutineScope()
    
    Column(
        modifier = modifier
            .fillMaxSize()
            .background(Color.Black),
        verticalArrangement = Arrangement.Center,
        horizontalAlignment = Alignment.CenterHorizontally
    ) {
        // 视频播放表面
        VideoSurface(
            modifier = Modifier
                .fillMaxWidth()
                .aspectRatio(16f / 9f)
                .background(Color.Black)
        )
        
        // 播放状态显示
        when (val state = controller.playbackState.value) {
            is PlaybackState.Loading, PlaybackState.Idle -> {
                CircularProgressIndicator(
                    color = Color.White,
                    modifier = Modifier.size(48.dp)
                )
            }
            is PlaybackState.Error -> {
                Text(
                    text = "播放错误: ${state.message}",
                    color = Color.Red,
                    modifier = Modifier.padding(16.dp)
                )
            }
            else -> Unit
        }
        
        // 进度条
        MediaProgressBar(
            currentPosition = controller.currentPosition.value,
            duration = controller.duration.value,
            isBuffering = controller.isBuffering.value,
            onSeek = { positionMs ->
                controller.seekTo(positionMs)
            }
        )
        
        // 控制按钮栏
        MediaControlButtons(
            state = controller.playbackState.value,
            onPlayPauseClick = {
                when (controller.playbackState.value) {
                    is PlaybackState.Playing -> controller.pause()
                    is PlaybackState.Paused, is PlaybackState.Completed -> controller.resume()
                    else -> Unit
                }
            }
        )
    }
}

// 视频播放表面
@Composable
expect fun VideoSurface(modifier: Modifier)

// Android平台实现
@Composable
actual fun VideoSurface(modifier: Modifier) {
    AndroidView(
        factory = { context ->
            StyledPlayerView(context).apply {
                player = LocalPlayer.current
                useController = false // 禁用默认控制器
                setShowBuffering(StyledPlayerView.SHOW_BUFFERING_ALWAYS)
            }
        },
        modifier = modifier
    )
}

// iOS平台实现
@Composable
actual fun VideoSurface(modifier: Modifier) {
    // iOS平台的视频表面实现
    Box(
        modifier = modifier
            .background(Color.Black)
            .border(1.dp, Color.Gray)
    ) {
        // iOS平台特定的视频渲染实现
        // 此处需要集成ExoPlayer的iOS渲染视图
    }
}

4. 播放控制组件实现

// 媒体进度条
@Composable
fun MediaProgressBar(
    currentPosition: Long,
    duration: Long,
    isBuffering: Boolean,
    onSeek: (Long) -> Unit,
    modifier: Modifier = Modifier
) {
    val formattedCurrentTime = remember(currentPosition) {
        formatTime(currentPosition)
    }
    val formattedDuration = remember(duration) {
        formatTime(duration)
    }
    
    Column(modifier = modifier.fillMaxWidth()) {
        Slider(
            value = currentPosition.toFloat(),
            valueRange = 0f..duration.toFloat(),
            onValueChange = { position ->
                onSeek(position.toLong())
            },
            enabled = duration > 0,
            modifier = Modifier
                .fillMaxWidth()
                .padding(horizontal = 16.dp)
        )
        
        Row(
            modifier = Modifier
                .fillMaxWidth()
                .padding(horizontal = 16.dp),
            horizontalArrangement = Arrangement.SpaceBetween
        ) {
            Text(
                text = formattedCurrentTime,
                color = Color.White,
                fontSize = 12.sp
            )
            
            Row {
                if (isBuffering) {
                    CircularProgressIndicator(
                        color = Color.White,
                        modifier = Modifier.size(12.dp),
                        strokeWidth = 2.dp
                    )
                    Spacer(modifier = Modifier.width(4.dp))
                }
                Text(
                    text = formattedDuration,
                    color = Color.White,
                    fontSize = 12.sp
                )
            }
        }
    }
}

// 媒体控制按钮
@Composable
fun MediaControlButtons(
    state: PlaybackState,
    onPlayPauseClick: () -> Unit,
    modifier: Modifier = Modifier
) {
    Row(
        modifier = modifier
            .fillMaxWidth()
            .padding(16.dp),
        horizontalArrangement = Arrangement.Center,
        verticalAlignment = Alignment.CenterVertically
    ) {
        IconButton(
            onClick = { /* 后退功能 */ },
            modifier = Modifier.size(48.dp)
        ) {
            Icon(
                imageVector = Icons.Default.Replay10,
                contentDescription = "后退10秒",
                tint = Color.White,
                modifier = Modifier.size(24.dp)
            )
        }
        
        Spacer(modifier = Modifier.width(16.dp))
        
        IconButton(
            onClick = onPlayPauseClick,
            modifier = Modifier.size(64.dp)
        ) {
            Icon(
                imageVector = when (state) {
                    is PlaybackState.Playing -> Icons.Default.PauseCircle
                    else -> Icons.Default.PlayCircle
                },
                contentDescription = if (state is PlaybackState.Playing) "暂停" else "播放",
                tint = Color.White,
                modifier = Modifier.size(48.dp)
            )
        }
        
        Spacer(modifier = Modifier.width(16.dp))
        
        IconButton(
            onClick = { /* 前进功能 */ },
            modifier = Modifier.size(48.dp)
        ) {
            Icon(
                imageVector = Icons.Default.Forward10,
                contentDescription = "前进10秒",
                tint = Color.White,
                modifier = Modifier.size(24.dp)
            )
        }
    }
}

// 时间格式化工具函数
private fun formatTime(milliseconds: Long): String {
    if (milliseconds < 0) return "00:00"
    
    val totalSeconds = milliseconds / 1000
    val minutes = totalSeconds / 60
    val seconds = totalSeconds % 60
    
    return when {
        minutes >= 60 -> {
            val hours = minutes / 60
            val remainingMinutes = minutes % 60
            "%d:%02d:%02d".format(hours, remainingMinutes, seconds)
        }
        else -> "%02d:%02d".format(minutes, seconds)
    }
}

平台适配策略:处理平台特定差异

1. 依赖注入与平台模块配置

// 共享模块 - 依赖注入配置
val commonModule = module {
    factory<MediaPlayerController> {
        get<PlatformModule>().provideMediaPlayerController()
    }
}

// 平台模块接口
expect class PlatformModule {
    fun provideMediaPlayerController(): MediaPlayerController
}

// Android平台模块
actual class PlatformModule(private val context: Context) {
    actual fun provideMediaPlayerController(): MediaPlayerController {
        return AndroidExoPlayerController(context)
    }
}

// iOS平台模块
actual class PlatformModule {
    actual fun provideMediaPlayerController(): MediaPlayerController {
        return IosExoPlayerController()
    }
}

2. 权限处理(Android平台)

// Android权限请求
@Composable
fun RequestPermissions(
    permissions: List<String>,
    onPermissionsGranted: () -> Unit,
    content: @Composable () -> Unit
) {
    val permissionState = rememberMultiplePermissionsState(permissions)
    
    LaunchedEffect(permissionState) {
        if (permissionState.allPermissionsGranted) {
            onPermissionsGranted()
        } else {
            permissionState.launchMultiplePermissionRequest()
        }
    }
    
    if (permissionState.allPermissionsGranted) {
        content()
    } else {
        PermissionRequestScreen(
            onRequestPermissions = {
                permissionState.launchMultiplePermissionRequest()
            }
        )
    }
}

// 权限请求界面
@Composable
private fun PermissionRequestScreen(
    onRequestPermissions: () -> Unit
) {
    Column(
        modifier = Modifier.fillMaxSize(),
        verticalArrangement = Arrangement.Center,
        horizontalAlignment = Alignment.CenterHorizontally
    ) {
        Text(
            text = "需要媒体播放权限",
            fontSize = 18.sp,
            color = Color.Black,
            modifier = Modifier.padding(16.dp)
        )
        
        Button(onClick = onRequestPermissions) {
            Text("授予权限")
        }
    }
}

3. 视频渲染优化

// Android平台视频渲染优化
@Composable
fun OptimizedVideoSurface(
    modifier: Modifier,
    player: ExoPlayer
) {
    val context = LocalContext.current
    var playerView by remember { mutableStateOf<StyledPlayerView?>(null) }
    
    AndroidView(
        factory = { ctx ->
            StyledPlayerView(ctx).apply {
                this.player = player
                useController = false
                setShowBuffering(StyledPlayerView.SHOW_BUFFERING_WHEN_PLAYING)
                // 启用硬件加速
                setRenderMode(StyledPlayerView.RENDER_MODE_SURFACE_VIEW)
                setResizeMode(AspectRatioFrameLayout.RESIZE_MODE_FIT)
                
                // 性能优化配置
                setKeepScreenOn(true)
                setEnableAudioTrackSelection(false)
                
                playerView = this
            }
        },
        modifier = modifier
    )
    
    // 生命周期感知处理
    val lifecycleOwner = LocalLifecycleOwner.current
    DisposableEffect(lifecycleOwner) {
        val observer = LifecycleEventObserver { _, event ->
            when (event) {
                Lifecycle.Event.ON_PAUSE -> {
                    playerView?.onPause()
                }
                Lifecycle.Event.ON_RESUME -> {
                    playerView?.onResume()
                }
                Lifecycle.Event.ON_DESTROY -> {
                    playerView?.player = null
                }
                else -> Unit
            }
        }
        
        lifecycleOwner.lifecycle.addObserver(observer)
        onDispose {
            lifecycleOwner.lifecycle.removeObserver(observer)
        }
    }
}

性能优化实践:提升媒体播放体验

1. 播放器状态管理优化

// 优化的播放器状态管理
@Composable
fun rememberPlayerState(controller: MediaPlayerController): PlayerState {
    // 使用derivedStateOf减少重组
    val formattedPosition = remember {
        derivedStateOf {
            formatTime(controller.currentPosition.value)
        }
    }
    
    val formattedDuration = remember {
        derivedStateOf {
            formatTime(controller.duration.value)
        }
    }
    
    val isPlaying = remember {
        derivedStateOf {
            controller.playbackState.value is PlaybackState.Playing
        }
    }
    
    return PlayerState(
        formattedPosition = formattedPosition.value,
        formattedDuration = formattedDuration.value,
        isPlaying = isPlaying.value,
        isBuffering = controller.isBuffering.value
    )
}

// 播放器状态数据类
data class PlayerState(
    val formattedPosition: String,
    val formattedDuration: String,
    val isPlaying: Boolean,
    val isBuffering: Boolean
)

2. 内存管理与资源释放

// 播放器生命周期管理
@Composable
fun rememberMediaPlayerController(
    platformModule: PlatformModule
): MediaPlayerController {
    val controller = remember {
        platformModule.provideMediaPlayerController()
    }
    
    DisposableEffect(Unit) {
        onDispose {
            // 组件销毁时释放播放器资源
            controller.release()
        }
    }
    
    return controller
}

// Activity/Fragment中的使用
class PlayerActivity : ComponentActivity() {
    private lateinit var platformModule: PlatformModule
    
    override fun onCreate(savedInstanceState: Bundle?) {
        super.onCreate(savedInstanceState)
        platformModule = PlatformModule(applicationContext)
        
        setContent {
            MaterialTheme {
                val controller = rememberMediaPlayerController(platformModule)
                
                MediaPlayerScreen(
                    controller = controller,
                    modifier = Modifier.fillMaxSize()
                )
            }
        }
    }
    
    override fun onPause() {
        super.onPause()
        // 页面暂停时暂停播放
        if (this::controller.isInitialized) {
            controller.pause()
        }
    }
}

常见问题解决方案

1. 音频焦点处理

// 音频焦点管理
class AudioFocusManager(
    private val context: Context,
    private val player: MediaPlayerController
) {
    private val audioManager = context.getSystemService(Context.AUDIO_SERVICE) as AudioManager
    private val audioFocusRequest = AudioFocusRequest.Builder(AudioManager.AUDIOFOCUS_GAIN)
        .setOnAudioFocusChangeListener { focusChange ->
            when (focusChange) {
                AudioManager.AUDIOFOCUS_LOSS -> {
                    player.pause()
                }
                AudioManager.AUDIOFOCUS_LOSS_TRANSIENT -> {
                    player.pause()
                }
                AudioManager.AUDIOFOCUS_LOSS_TRANSIENT_CAN_DUCK -> {
                    // 降低音量
                }
                AudioManager.AUDIOFOCUS_GAIN -> {
                    player.resume()
                }
            }
        }
        .build()
    
    // 请求音频焦点
    fun requestAudioFocus(): Boolean {
        val result = audioManager.requestAudioFocus(audioFocusRequest)
        return result == AudioManager.AUDIOFOCUS_REQUEST_GRANTED
    }
    
    // 放弃音频焦点
    fun abandonAudioFocus() {
        audioManager.abandonAudioFocusRequest(audioFocusRequest)
    }
}

2. 网络状态监听

// 网络状态监听
@Composable
fun NetworkStateMonitor(
    onNetworkUnavailable: () -> Unit,
    content: @Composable () -> Unit
) {
    val context = LocalContext.current
    val connectivityManager = remember {
        context.getSystemService(Context.CONNECTIVITY_SERVICE) as ConnectivityManager
    }
    
    var isConnected by remember { mutableStateOf(false) }
    
    DisposableEffect(connectivityManager) {
        val networkCallback = object : ConnectivityManager.NetworkCallback() {
            override fun onAvailable(network: Network) {
                isConnected = true
            }
            
            override fun onLost(network: Network) {
                isConnected = false
                onNetworkUnavailable()
            }
        }
        
        connectivityManager.registerDefaultNetworkCallback(networkCallback)
        
        // 初始检查
        isConnected = connectivityManager.activeNetworkInfo?.isConnected == true
        
        onDispose {
            connectivityManager.unregisterNetworkCallback(networkCallback)
        }
    }
    
    if (isConnected) {
        content()
    } else {
        NetworkErrorScreen()
    }
}

完整项目结构与代码组织

exoplayer-kmp/
├── app/
│   ├── android/                # Android应用
│   ├── ios/                    # iOS应用
│   └── desktop/                # 桌面应用
├── shared/                     # 共享模块
│   ├── src/
│   │   ├── commonMain/         # 通用代码
│   │   │   ├── kotlin/
│   │   │   │   ├── data/       # 数据层
│   │   │   │   ├── domain/     # 领域层
│   │   │   │   ├── ui/         # UI组件
│   │   │   │   └── Main.kt     # 共享入口
│   │   ├── androidMain/        # Android平台代码
│   │   ├── iosMain/            # iOS平台代码
│   │   └── desktopMain/        # 桌面平台代码
│   ├── build.gradle.kts        # 共享模块构建配置
├── build.gradle.kts            # 项目构建配置
└── settings.gradle.kts         # 项目设置

总结与未来展望

本文详细介绍了如何使用ExoPlayer和Compose Multiplatform构建跨平台媒体播放解决方案,从架构设计、环境搭建到核心组件实现,全面覆盖了KMP媒体播放器开发的关键技术点。通过这种组合方案,开发者可以显著减少双端开发工作量,同时保持ExoPlayer强大的媒体播放能力。

关键收获

  1. 跨平台UI共享:使用Compose Multiplatform实现90%以上的UI代码共享
  2. 平台特定代码隔离:通过expect/actual机制处理平台差异
  3. 状态管理最佳实践:使用Jetpack Compose的State API管理播放状态
  4. 性能优化技巧:减少重组、优化资源释放、提升渲染效率

未来改进方向

  1. Web平台支持:扩展到Web平台,实现全平台覆盖
  2. 更丰富的媒体功能:添加字幕支持、多音轨切换、画中画模式
  3. 自定义渲染器:实现更高级的视频处理和特效
  4. 单元测试覆盖:增加播放器组件的单元测试和集成测试

下一步行动

  1. 点赞收藏本文,关注作者获取更多KMP开发干货
  2. 克隆GitHub代码库实践本文示例:git clone https://gitcode.com/gh_mirrors/ex/ExoPlayer
  3. 尝试扩展功能,添加自定义播放控制
  4. 关注ExoPlayer和Compose Multiplatform的最新版本更新

通过本文介绍的方案,你可以构建出功能强大、性能优异的跨平台媒体播放应用,为用户提供一致的播放体验,同时大幅提升开发效率。祝你在KMP媒体开发之旅中取得成功!

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